Work
Projects
Things I’ve shipped across robotics, accessibility, systems, music, and the occasional very long hackathon weekend.
An autonomous, voice-controlled wheelchair prototype built for HackUSF 2026.
- Won Most Innovative Hack for making independent navigation more accessible.
- Combined ROS 2, Jetson hardware, LiDAR, voice input, and serial motor control for navigation and obstacle avoidance.
An assistive interface that translates muscle activity, body motion, and speech into computer input.
- Combined MyoWare EMG sensors and motion data with voice control so gestures do not carry the entire interaction.
- Used fast, per-user calibrated inference to keep input responsive enough for real-time use.
An interactive life atlas that maps alternate choices through guided conversations.
- Turned conversations about tradeoffs, identity, and possibility into a navigable graph.
- Combined Next.js, FastAPI, Google ADK, SSE streaming, D3, and generated imagery.
A company website for a robotics startup focused on decentralized autonomy.
- Designed and built a polished customer-facing presence for Pheratech.
- Translated swarm intelligence and edge-native decision-making into clear product language.
A full-stack operations platform built for hackathon organizers, hackers, and sponsors.
- Unified registration, uploads, sponsor surfaces, project management, and role-based event views.
- Built the platform with Next.js, tRPC, Drizzle, PostgreSQL, and MinIO.
A browser music tool that turns hummed melodies into editable guitar tabs.
- Captured a melody from voice input and mapped detected pitches across guitar strings and frets.
- Made the result immediately editable and playable inside a lightweight tablature workflow.
A hands-free desktop accessibility tool controlled by head movement and voice.
- Used MediaPipe-powered face tracking to translate head movement into cursor motion.
- Added voice commands for clicking, scrolling, dictation, media control, and opening applications.
A tool that generates tailored hackathon ideas from past winners and team preferences.
- Scraped and organized winning Devpost projects to surface useful patterns.
- Tailored prompts to each team's interests, skills, and challenge areas.
A hackathon discovery tool that recommends events by location and preference.
- Aggregated scraped event listings, locations, application windows, and other useful details.
- Reduced the guesswork for students trying to find a good first or next hackathon.
A Unity capstone game taken from an early idea to a public, playable release.
- Scoped and completed my first large software project during senior year of high school.
- Learned to cut ideas, iterate under constraints, and prioritize a finished experience.