about

i'm a computer science student at the university of central florida based in orlando. most of my work has been in full-stack web development, with a growing interest in rust, systems work, and building software that feels simple and solid.

career-wise, i've worked across internships, startups, and student organizations, and i'm currently in the bny co-op program while helping lead knight hacks as vice president. i care a lot about making products feel clear and useful, not just technically impressive.

my parents are from cuba, and that shaped a lot of how i approach work: stay practical, work hard, and make things that actually help people.

experience

community work, internships, and product-heavy engineering roles that all taught me some version of the same thing: ship clearly, follow through, and make it easier for other people to build with you.

  • Jan 2026 - Present · 3 mos

    Orlando, Florida, United States

    Knight Hacks

    vice president

    helping lead knight hacks with a focus on partnerships, programming rhythm, and keeping the community ambitious without making it feel closed off.

  • Dec 2025 - Present · 4 mos

    Orlando, Florida, United States

    BNY

    software engineer intern

    working through the ucf co-op program on full-stack software and internal tools inside a much larger production environment.

  • Jan 2026 - Present · 3 mos

    Remote

    Perplexity

    campus ambassador

    helping students connect ai tools to real workflows instead of treating them like content machines.

  • Jun 2025 - Aug 2025 · 3 mos

    Remote

    Zuleris Interactive

    software engineer intern

    built software in a simulation-oriented environment where performance, correctness, and user clarity all had to coexist.

  • Apr 2025 - Jun 2025 · 3 mos

    Orlando, Florida, United States

    University of Central Florida

    software engineer intern

    worked on ai integration for data analytics tools, with a focus on making the capability feel legible and useful in practice.

  • Jun 2024 - Aug 2024 · 3 mos

    Dallas, Texas, United States

    Crowning Games

    software engineer intern

    built software around games, interaction, and moment-to-moment responsiveness.

selected projects

A few projects that capture the overlap between product taste, modern web work, systems curiosity, and interaction-heavy experiments.

  • rico-32

    open source

    an open-source fantasy console in rust with lua scripting, a tiny hardware spec, and enough tooling around it to feel like a real place to build.

    rustluafantasy consolegame engine
    source
  • ctrl-arm

    winner

    a multimodal accessibility prototype that turns muscle signals, motion data, and voice into live computer control.

    pythonreactelectronscikit-learnemg
  • tapestry

    winner

    an ai-guided life atlas that interviews the user, branches possible futures, and turns those paths into an explorable graph.

    next.jsfastapigoogle adkd3.jsai ux

blog

longer notes from hackathons, product experiments, and the work that still felt worth unpacking once the deadline was over.

september 2025

6 min read

ctrl-arm at shellhacks 2025

a write-up on building ctrl-arm at shellhacks: the accessibility problem it was trying to solve, the hardware and ml tradeoffs that made it usable, and why the project landed with people.

accessibilityhackathonsemgmachine learninghardware
read post

contact

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